Shaggy & Scooby-Doo Get a Clue!
Shaggy & Scooby-Doo Get a Clue!

Shaggy & Scooby-Doo Get a Clue! (2006)

8.22 seasonsAnimation, Comedy, Family, Kids, Mystery

When Shaggy's rich Uncle Albert goes missing and is presumed dead, Shaggy receives an inheritance, which he uses to upgrade the Mystery Machine so it can transform itself into other types of vehicles. Before disappearing, Uncle Albert made some enemies and it is up to Shaggy and his trusty canine, Scooby-Doo, to defeat those enemies, the most dangerous of whom is evil Dr. Phineas Phibes. Armed with the upgraded Mystery Machine, a loyal robot servant and their new riches, Shaggy and Scooby must stop Dr. Phibes' evil plans and save the world.

📺 Seasons & Episodes

Specials5 episodes
Season 113 episodes
Shags to Riches

1. Shags to Riches

22 min

Shaggy's uncle disappears and leaves Shaggy with millions of dollars, so Shaggy and Scooby-Doo go to the mansion he left for them and start exploring. They see some of his inventions and then Shaggy sees a note about how his new invention is trying to be stolen by someone and now he must go into hiding. Now Scooby and Shaggy have to go and solve another mystery.

More Fondue for Scooby-Doo!

2. More Fondue for Scooby-Doo!

22 min

After receiving an urgent holographic transmission from Uncle Albert, Shaggy and Scooby travel to Switzerland, using their new and improved mystery machine, in order to thwart Dr. Phibes' efforts in interrupting an anti-global warming conference. Once Phibes realizes he's being followed, he counteracts by sending one of his most dangerous agents after them.

High Society Scooby

3. High Society Scooby

22 min

Dr. Phibes' latest evil plot is to abduct three of the world's leading scientists in order to gain technologically advanced weapons. Shaggy and Scooby must prevent this by sneaking into the country club where the scientists are being honored and protect them at all costs. However, they also have to deal with Phibes' agents.

Party Arty

4. Party Arty

22 min

Shaggy and Scooby decide to throw a housewarming party, but their neighbor and president of the Housing Association, Thurston Havansimp, sets out on derailing their plans. He threatens to cite them with enough code and permit violations to evict them from their house and the neighborhood. Meanwhile, Dr. Phibes finds about the party and sends a deadly robot to the Shaggleford Mansion with orders to annihilate the dynamic duo.

Smart House

5. Smart House

22 min

Dr. Phibes plans on unleashing an evil computer virus into the nation's weapon defense systems, but Uncle Albert gets word of it first. While intercepting the virus, Shaggy and Scooby unknowingly release the virus into their in-house's computer system, which soon takes control of every appliance and utility in the mansion.

Lightning Strikes Twice

6. Lightning Strikes Twice

22 min

After a bad experience from the past with lightning, Dr. Phibes creates a machine from his space station that causes thunderstorms across the world. Scooby must face his fear of lightning as he and Shaggy work on a way to stop Phibes.

Don't Feed the Animals

7. Don't Feed the Animals

22 min

Dr. Phibes sets out to destroy the rainforest in search for the secret to eternal youth. Meanwhile, poachers try to stop Shaggy and Scooby.

Mystery of the Missing Mystery Solvers

8. Mystery of the Missing Mystery Solvers

22 min

Shaggy and Scooby are nominated for the "Mystery Solvers of the Millennium" award. However, at the ceremony, the mystery solvers begin disappearing one by one while Shaggy and Scooby must work fast to discover who's taking them before they're next.

Chefs of Steel

9. Chefs of Steel

22 min

Dr. Phibes decides to hit Shaggy and Scooby in their most vulnerable spot - their stomachs! He invents a hypnotic hibachi and then hires an evil chef to use it on them as they visit the set of their favorite cooking show, "Chefs of Steel".

Almost Ghosts

10. Almost Ghosts

22 min

Shaggy and Scooby meet up with Fred, Velma, and Daphne at a military base where Dr. Phibes' agents use their new invisible technology to steal weapons.

Pole to Pole

11. Pole to Pole

22 min

In order to gain immortality, Dr. Phibes plans on setting off a bomb at the end of the "Polar Bear 3000" race which will destroy all electronics across the world. Naturally, Shaggy and Scooby enter the race to make sure that he doesn't succeed.

Big Trouble

12. Big Trouble

22 min

Dr. Phibes is finally going to get his wish and become immortal! He has built a giant robot version of himself and plans to conquer the world with it. It is up to Shaggy and Robo-Scooby to put a stop to his big plans.

Operation Dog and Hippy Boy

13. Operation Dog and Hippy Boy

22 min

With the intention of finally stealing Uncle Albert's secret formula, Dr. Phibes assembles three of the most ruthless criminals in history to destroy Shaggy and Scooby.

Season 213 episodes
Shaggy and Scooby World

1. Shaggy and Scooby World

22 min

On the opening day of Shaggy and Scooby's own amusement park, Dr. Phibes works to control every attraction and turn the park into total chaos. Shaggy and Scooby must prevent this while attempting to create a diversion for everyone in attendance.

Almost Purr-fect

2. Almost Purr-fect

22 min

Phibes infiltrates Shaggy and Scooby's mansion in his new cat guise while our heroes hold a dog show. Robi even enters his home-made mechanical dog, Sparky, into the show.

Inside Job

3. Inside Job

22 min

After learning Dr. Phibes consumed a large quantity of the new nano-tech formula, Shaggy and Scooby must quickly devise a plan to rid of every nano-bot inside his body before Phibes becomes completely unstoppable.

Zoinksman

4. Zoinksman

22 min

Now fully nano-powered, Dr. Phibes plans to blow up his new remote volcanic lair which would cause nuclear winter and mass extinction around the world. Meanwhile, Shaggy arms himself with Uncle Albert's super suit as he and Scooby must infiltrate the lair to once again put a stop to Phibes' evil plans.

The Many Faces of Evil

5. The Many Faces of Evil

22 min

Dr. Phibes' latest world domination plan includes producing a massive army of nano clones. Each clone represents a different part of Phibes' personality. Shaggy and Scooby must face their toughest task yet, but little do they know that if Scooby consumes too much of the nano formula, the more likely he will become immune to its effects. Meanwhile, Robi's spring cleaning creates even more chaos for everyone.

Cruisin' for a Bruisin'

6. Cruisin' for a Bruisin'

22 min

On the verge of a mental breakdown, Dr. Phibes decides to take a vacation while Shaggy and Scooby win tickets for a Mexican cruise -- the exact same cruise that Phibes is on.

There Is a Doctor in the House

7. There Is a Doctor in the House

22 min

After being evicted from the lair by his evil clone, Dr. Phibes moves in with Shaggy and Scooby. However, due to Phibes' incessant crank calls, the clone decides to do something that even the real Phibes would never consider -- activate their Doomsday machine.

Super Scary Movie Night

8. Super Scary Movie Night

22 min

Dr. Phibes and his agents and techies make a DVD of a horror movie with real monsters, and thanks to Robi's new 4-D entertainment system, the monsters invade Shaggy and Scooby's home. A pig named Bacon from a trailer Agent 2 was obsessing about also lounges around, and Scooby and Shaggy work on a way to stop the monsters and Phibes before he can make copies of the DVD.

Runaway Robi

9. Runaway Robi

22 min

After hearing Shaggy and Scooby comment on how he isn't good at butlering or much else, Robi thinks he's failed at his job and leaves. He leaves Sparky to take his place transmitting Uncle Albert's messages. Soon Agents 1 and 2 find him at his new job in a criminal hangout. Now, unless Shaggy and Scooby stop him, Dr. Phibes will be able to gain access to Uncle Albert's inventions, as well as discover where he's hiding. And to make matters worse, Robi won't survive the downloading process.

Don't Get a Big Head

10. Don't Get a Big Head

22 min

Dr. Phibes, tired of being outsmarted by our heroes, revises his nano formula to increase his IQ. It also inflates his head. Now, Shaggy and Scooby must stop him from releasing a gas that will drastically lower the world's intelligence.

Scooby Dudes

11. Scooby Dudes

22 min

Dr. Phibes plans to avenge his unhappy childhood by unleashing a stampede of genetically engineered chicken bulls on the Western Tri-State Fair. Shaggy and Scooby must now find a way to stop him, while facing purring vultures, a hissing goat, and an 11-foot cross-eyed rooster.

Zoinks the Wonder Dog

12. Zoinks the Wonder Dog

22 min

Both Zoinks and Groovy Don, the original dog and owner of Shaggy and Scooby, respectively, mysteriously return to cause some mayhem, courtesy of Dr. Phibes.

Uncle Albert Alert

13. Uncle Albert Alert

22 min

Dr. Phibes has discovered that Uncle Albert is actually in deep cover as a member of his evil staff—and Phibes is determined to find and annihilate him.

Cast

Frank Welker

Frank Welker

Scooby-Doo (voice)

Scott Menville

Scott Menville

Shaggy Rogers / Dr. Trebla / Additional Voices (voice)

Jim Meskimen

Jim Meskimen

Robi / Agent #1 (voice)

Casey Kasem

Casey Kasem

Uncle Albert (voice)

Jeff Bennett

Jeff Bennett

Dr. Phibes / Agent #2 (voice)

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