Numberjacks
Numberjacks

Numberjacks (2006)

6.12 seasonsAnimation, Kids

Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.

📺 Seasons & Episodes

Specials17 episodes
Season 145 episodes
The Trouble With Nothing

1. The Trouble With Nothing

15 min

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

Going Wrong, Going Long

2. Going Wrong, Going Long

15 min

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

Sphere Today, Gone Tomorrow

3. Sphere Today, Gone Tomorrow

15 min

The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.

In, Out, Shake It All About

4. In, Out, Shake It All About

15 min

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

One More Time

5. One More Time

15 min

When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.

Forward Thinking

6. Forward Thinking

15 min

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

Seven Wonders

7. Seven Wonders

15 min

No description available.

Getting Heavy

8. Getting Heavy

15 min

No description available.

Belongings

9. Belongings

15 min

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

4 He's A Jolly Good Fellow

10. 4 He's A Jolly Good Fellow

15 min

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

Boxing Day

11. Boxing Day

15 min

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

Out Of Order

12. Out Of Order

15 min

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

Nine Lives

13. Nine Lives

15 min

No description available.

Takeaway

14. Takeaway

15 min

No description available.

The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

15 min

No description available.

Stop And Go

16. Stop And Go

15 min

No description available.

Off Colour

17. Off Colour

15 min

No description available.

A Game Of Two Halves

18. A Game Of Two Halves

15 min

No description available.

Out For The Count

19. Out For The Count

15 min

No description available.

The Container Drainer

20. The Container Drainer

15 min

No description available.

Tens Moments

21. Tens Moments

15 min

No description available.

3 Things Good

22. 3 Things Good

15 min

No description available.

Say What You Mean

23. Say What You Mean

15 min

No description available.

One Won

24. One Won

15 min

No description available.

Tricky Sixes

25. Tricky Sixes

15 min

No description available.

May The Fours Be With You

26. May The Fours Be With You

15 min

No description available.

Best Estimate

27. Best Estimate

15 min

No description available.

On And Off

28. On And Off

15 min

No description available.

Zero The Hero

29. Zero The Hero

15 min

No description available.

Bad Circles

30. Bad Circles

15 min

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

Famous Fives

31. Famous Fives

15 min

No description available.

Fair Shares

32. Fair Shares

15 min

No description available.

Being 3

33. Being 3

15 min

No description available.

Into The Teens

34. Into The Teens

15 min

No description available.

Slide And Turn

35. Slide And Turn

15 min

No description available.

Six Of One

36. Six Of One

15 min

No description available.

Time Trouble

37. Time Trouble

15 min

No description available.

1, 2, 3, Go

38. 1, 2, 3, Go

15 min

No description available.

More 4

39. More 4

15 min

No description available.

Almost Human

40. Almost Human

15 min

No description available.

Two, Four, Six, Eight

41. Two, Four, Six, Eight

15 min

No description available.

Round And Round

42. Round And Round

15 min

No description available.

Square Dancing

43. Square Dancing

15 min

No description available.

Data Day

44. Data Day

15 min

No description available.

How? What? Check!

45. How? What? Check!

15 min

No description available.

Season 222 episodes
Ups and Downs

1. Ups and Downs

15 min

The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.

On the Move

2. On the Move

15 min

People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.

Very Shapely

3. Very Shapely

15 min

The Shape Japer is into extreme shapes – 6 gets busy sorting things out.

Wee Three Phone Home

4. Wee Three Phone Home

15 min

The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.

Did You Notice Anything?

5. Did You Notice Anything?

15 min

The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!

Measured Response

6. Measured Response

15 min

The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!

Think Again

7. Think Again

15 min

Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.

Carry On Counting

8. Carry On Counting

15 min

People need to carry on counting, not start again – 6 sorts out the Problem Blob.

A Record In The Charts

9. A Record In The Charts

15 min

People need more information – so 4 goes out there battling with the Puzzler.

Half Time

10. Half Time

15 min

The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.

A Close Thing

11. A Close Thing

15 min

A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.

A Circle At Both Ends

12. A Circle At Both Ends

15 min

The Shape Japer is having fun with cylinders - 5 to the rescue!

Matchmaking

13. Matchmaking

15 min

Numbers don’t match when the Numbertaker’s about - until 3 saves the day.

A Different Sort

14. A Different Sort

15 min

Spooky Spoon is jumping things about – and 4 is the one to sort her out.

Areas Of Concern

15. Areas Of Concern

15 min

The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.

The Dreaded Lurgi

16. The Dreaded Lurgi

15 min

5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.

Fraction Fiction

17. Fraction Fiction

15 min

The Shape Japer is splitting things into fractions, and 3 is on the case.

Interesting Times

18. Interesting Times

15 min

7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.

More Ways Than One

19. More Ways Than One

15 min

When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.

Hundreds and Thousands

20. Hundreds and Thousands

15 min

6 saves the day when the Number-taker is taking hundreds and thousands.

Seaside Adventure

21. Seaside Adventure

15 min

No description available.

Counting Down To Christmas

22. Counting Down To Christmas

15 min

No description available.

Cast

Alice Baker

Alice Baker

Three

Jonathan Beech

Jonathan Beech

Four

Laura Maasland

Laura Maasland

Five

Oliver Keogh

Oliver Keogh

Six

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