Critical Role: The Mighty Nein
Critical Role: The Mighty Nein

Critical Role: The Mighty Nein (2018)

9.07 seasonsAction & Adventure, Sci-Fi & Fantasy

Set in the magical world of Exandria, on the continent of Wildemount, Critical Role's Mighty Nein campaign is the story of a group of motley and chaotic adventurers who find themselves caught in the middle of a war between two nations. NOTE: This differs from 254002-critical-role/season/2 as this version has separate seasons for each arc of the campaign

📺 Seasons & Episodes

Arc 1: Come Together25 episodes
Curious Beginnings

1. Curious Beginnings

205 min

Seven people, all with different backgrounds, meet by chance in a tavern in Trostenwald. Though not entirely sure of each other, they all decide to go to a local carnival together. But, what was meant to be a brief diversion soon turns into a fight for their very lives...

A Show of Scrutiny

2. A Show of Scrutiny

354 min

After killing the zombies, the new party find themselves under orders not to leave town and partial house arrest. The group decides to attempt their own investigation, but struggles to find any clues. They then return to the scene of the initial attack, to disastrous results.

The Midnight Chase

3. The Midnight Chase

237 min

The party faces off against two zombified guards and try to find Kylre. They discover Kylre has fled into the Ustaloch and track him to a small island where they must confront the fiend and Toya.

Disparate Pieces

4. Disparate Pieces

237 min

The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.

The Open Road

5. The Open Road

224 min

The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.

The Howling Mines

6. The Howling Mines

249 min

The group questions the Crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.

Hush

7. Hush

271 min

The group plunges deeper into the gnoll mines, coming across an unexpected ally, and wandering into a nest of dangers.

The Gates of Zadash

8. The Gates of Zadash

228 min

In claiming a reward for defeating the gnolls, the group names themselves the Mighty Nein before leaving Alfield for the bustling city of Zadash. What dangers lurk along the Amber Road, and what discoveries await them to the north?

Steam and Conversation

9. Steam and Conversation

224 min

The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.

Waste and Webs

10. Waste and Webs

254 min

The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard.

Zemnian Nights

11. Zemnian Nights

357 min

The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government.

Midnight Espionage

12. Midnight Espionage

257 min

Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital.

Lost & Found

13. Lost & Found

264 min

The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.

Fleeting Memories

14. Fleeting Memories

197 min

The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.

Where The River Goes

15. Where The River Goes

232 min

Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.

A Favor in Kind

16. A Favor in Kind

254 min

The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.

Harvest Close

17. Harvest Close

258 min

The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.

Whispers of War

18. Whispers of War

268 min

The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.

The Gentleman's Path

19. The Gentleman's Path

235 min

The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.

Labenda Awaits

20. Labenda Awaits

224 min

As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.

Stalker in the Swamp

21. Stalker in the Swamp

275 min

A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.

Lost Treasures

22. Lost Treasures

218 min

The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...

Have Bird, Will Travel

23. Have Bird, Will Travel

238 min

After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...

The Hour of Honor

24. The Hour of Honor

227 min

Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.

Divergent Paths

25. Divergent Paths

241 min

The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.

Arc 2: The Bad Guys22 episodes
Found & Lost

1. Found & Lost

294 min

The Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... have a high cost (with guest Ashly Burch).

Converging Fury

2. Converging Fury

244 min

Still reeling from the cost of their first fight against the Iron Shepherds, the Mighty Nein gain another ally and enter Shadycreek Run, where they begin to plot their revenge against their formidable foe...(with guests Ashly Burch and Sumalee Montano!).

Within the Nest

3. Within the Nest

253 min

The Mighty Nein set out to find some help to take down the Iron Shepherds, and enter the Sour Nest to engage with their enemies...(with guests Ashly Burch and Sumalee Montano!).

The Stalking Nightmare

4. The Stalking Nightmare

251 min

Live from GenCon in Indianapolis! The Mighty Nein descend deeper into the Sour Nest to rescue their friends, and find help in an unexpected corner… (with guests Ashly Burch and Khary Payton!).

The Journey Home

5. The Journey Home

215 min

Reunited at last, the Mighty Nein journey back to Zadash, hoping to find closure with those they've lost and the contracts they've made...

Commerce & Chaos

6. Commerce & Chaos

207 min

The Mighty Nein take two weeks of downtime in Zadash, shopping and researching, before embarking on their next adventure...

Beyond the Boundaries

7. Beyond the Boundaries

226 min

The Mighty Nein return to several old stomping grounds as they journey south to Nicodranas and the Menagerie Coast...

The Ruby and the Sapphire

8. The Ruby and the Sapphire

235 min

Beach episode! The Mighty Nein explore Nicodranas and Jester reunites with her mother, the famed Ruby of the Sea...

Encroaching Waters

9. Encroaching Waters

263 min

The Mighty Nein investigate the watery underbelly of Nicodranas, and find more danger than they bargained for...

Dockside Diplomacy

10. Dockside Diplomacy

232 min

The Mighty Nein find success in their task for the Ruby, but chaos ensues as they continue their search for Marius LePual...

O Captain, Who's Captain?

11. O Captain, Who's Captain?

245 min

The Mighty Nein hire a crew and set out on a naval adventure, but danger lurks on the open seas...

Dangerous Liaisons

12. Dangerous Liaisons

199 min

Live from New York! The Mighty Nein are taken aboard the Squalleater, and Fjord learns more about his mysterious patron...

Welcome to the Jungle

13. Welcome to the Jungle

206 min

Delving into the jungle island of Urukayxl, the Mighty Nein must utilize new tactics in order to contend with the dangerous denizens of the jungle...

Temple of the False Serpent

14. Temple of the False Serpent

262 min

The Mighty Nein discover what creatures lie in wait in the inner depths of the temple...

Dubious Pursuits

15. Dubious Pursuits

191 min

The Mighty Nein undergo a dangerous watery escape from the temple, and go to great lengths to maintain their alliance with Captain Avantika...

A Pirate's Life for Me

16. A Pirate's Life for Me

221 min

The Mighty Nein head for the lawless island of Darktow, engaging in an act of piracy along the way...

A Hole In the Plan

17. A Hole In the Plan

235 min

The Mighty Nein explore the pirate island of Darktow, and attempt to undermine Avantika...

In Hot Water

18. In Hot Water

221 min

The Mighty Nein face a showdown with Avantika and her crew in Darktow, and the possible wrath of the Plank King for breaking pirate law...

The Diver's Grave

19. The Diver's Grave

257 min

The Mighty Nein investigate Fjord’s shipwreck, and their underwater adventure takes a spooky turn as they head deeper into the Diver’s Grave...

The Stowaway

20. The Stowaway

299 min

The Mighty Nein find a stowaway on the Squalleater, who carries a mysterious item that holds dangerous consequences for the curious...

A Storm of Memories

21. A Storm of Memories

239 min

The Mighty Nein dock in Bisaft before setting sail through a dangerous storm to find the next temple of Uk’otoa…

The Second Seal

22. The Second Seal

230 min

The Mighty Nein dive back underwater to find the second temple of Uk’otoa in search of Fjord’s reward…

Arc 3: The Bright Queen's Favor22 episodes
Homeward Bound

1. Homeward Bound

250 min

The Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...

A Game of Names

2. A Game of Names

225 min

Reeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...

The Endless Burrows

3. The Endless Burrows

250 min

The Mighty Nein follow the tunnels of the Kryn's burrowing worms, but find much more than caverns and rocks await them down in the underground...

Xhorhas

4. Xhorhas

244 min

The Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country…

Feral Business

5. Feral Business

249 min

The Mighty Nein enter Asarius, the City of Beasts, and encounter dangerous denizens within and below its streets.

Cornered

6. Cornered

216 min

The Mighty Nein explore the markets of Asarius and tangle with the locals in a no-holds-barred prize fight...

Well Beneath

7. Well Beneath

215 min

The Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius...

Duplicity

8. Duplicity

266 min

The Mighty Nein engage in an intense battle with some nasty fiends below the city of Asarius as they search for the source of the rifts.

The Favor

9. The Favor

182 min

The Mighty Nein bring their hard-fought evidence of the abyssal rifts to Lady Olios in hopes of gaining the promised favor of the Bright Queen...

In Love and War

10. In Love and War

226 min

The Mighty Nein face the ramifications of Caleb’s decision, and Nott is faced with a tense reunion.

Wood and Steel

11. Wood and Steel

229 min

The Mighty Nein explore Rosohna, the City of Perpetual Night, before embarking on a dangerous mission for Professor Waccoh...

Perspective

12. Perspective

237 min

The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc...

A Turtle By Any Other Name

13. A Turtle By Any Other Name

236 min

The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...

Agreements

14. Agreements

207 min

The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron...

Domestic Respite

15. Domestic Respite

239 min

The Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary...

Intervention

16. Intervention

234 min

The Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Overcrow Apothecary...

A Dangerous Chase

17. A Dangerous Chase

209 min

Giving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying wasteland...

Chases and Trees

18. Chases and Trees

237 min

The Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner...

Beneath Bazzoxan

19. Beneath Bazzoxan

266 min

The Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors...

Beyond the Eyes of Angels

20. Beyond the Eyes of Angels

265 min

The Mighty Nein delve further under the mountains near Bazzoxan, where dangerous traps and ghostly horrors lie in wait...

Reflections

21. Reflections

229 min

Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...

The King's Cage

22. The King's Cage

259 min

The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...

Arc 4: Swords and Angels22 episodes
Causatum

1. Causatum

234 min

The Mighty Nein come to terms with the consequences of their actions as they return to Rosohna and plan their next move...

Family Gathering

2. Family Gathering

205 min

The Mighty Nein spend a day in Nicodranas, reuniting families and causing several members to question their next steps..

Clay and Dust

3. Clay and Dust

218 min

Distant family waits at the Kravaraad Volcano in the Greying Wildlands, and a difficult decision changes everything for one of the Mighty Nein...

Uthodurn

4. Uthodurn

250 min

Live from Indianapolis, the Mighty Nein journey through the Greying Wildlands to Uthodurn, in hopes of finding someone who can reforge the Star Razor...

Manifold Morals

5. Manifold Morals

250 min

Joined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mythril and the whereabouts of a white dragon...

Rime and Reason

6. Rime and Reason

258 min

The Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wisdom to escape with their prize and their lives intact...

Refjorged

7. Refjorged

301 min

Having returned to Uthodurn, the Mighty Nein attempt to tie up loose ends before heading back to the Cinderrest Sanctum...

A Tangled Web

8. A Tangled Web

235 min

The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...

Between the Lines

9. Between the Lines

248 min

The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...

Through the Trees

10. Through the Trees

260 min

The Mighty Nein follow the trail of the cult of the Angel of Irons in hope of beating them to their prize in the Lotusden...

The Folding Halls

11. The Folding Halls

222 min

The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussa's guidance, but find more than just a meeting awaits them...

From Door to Door

12. From Door to Door

257 min

Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger...

The Beat of the Permaheart

13. The Beat of the Permaheart

267 min

The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons...

Dark Bargains

14. Dark Bargains

251 min

Now trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they discover waiting inside...

Titles and Tattoos

15. Titles and Tattoos

242 min

Having survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann’s plot and decide who in the Empire they can possibly trust...

The Threads Converge

16. The Threads Converge

270 min

The Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to uncovering truths about both the Angel of Irons and themselves...

The Cathedral

17. The Cathedral

304 min

The Mighty Nein race to the cathedral of the Dawnfather in a desperate effort to stop Obann's sinister plot...

Punishment and Politics

18. Punishment and Politics

202 min

Running on fumes, the Mighty Nein face down the new form of their old threat, but it is diplomacy that proves to be an even greater challenge...

Unwanted Reunions

19. Unwanted Reunions

252 min

The Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the war between the Empire and Xhorhas...

Lingering Wounds

20. Lingering Wounds

266 min

The Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past...

Bathhouses and Bastions

21. Bathhouses and Bastions

237 min

The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley...

Stone to Clay

22. Stone to Clay

236 min

The Mighty Nein spend some time at home connecting with an ally, while the answer to a once-distant goal comes rapidly into view...

Arc 5: Family Ties21 episodes
Home is Where the Heart Is

1. Home is Where the Heart Is

254 min

The Mighty Nein chase a lead on Nott's curse, but that lead brings Beau face to face with a past she would rather leave behind.

Misery Loves Company

2. Misery Loves Company

234 min

The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected...

With Great Power...

3. With Great Power...

243 min

The Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected answers...

Blessing in Disguise

4. Blessing in Disguise

224 min

Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus's journey of faith, but by Jester's as well...

Family Shatters

5. Family Shatters

276 min

The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them...

The Fancy and the Fooled

6. The Fancy and the Fooled

255 min

Live from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party...

Dark Waters

7. Dark Waters

309 min

The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the high seas...

High Seas, High Stakes

8. High Seas, High Stakes

229 min

Slowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks between warring nations...

Hunted at Sea

9. Hunted at Sea

218 min

The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...

Mysteries, Memories, and Music

10. Mysteries, Memories, and Music

219 min

The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...

Ghosts, Dinosaurs, and Stuff

11. Ghosts, Dinosaurs, and Stuff

207 min

The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp…

Maritime Mysteries

12. Maritime Mysteries

214 min

Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking a weak point in the island that could be used against Vokodo...

The Ruined Sliver

13. The Ruined Sliver

236 min

Seeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their powerful foe...

Rumble at Rumblecusp

14. Rumble at Rumblecusp

283 min

Armed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...

A Fog Lifted

15. A Fog Lifted

233 min

The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo...

Devoutness and Dicks

16. Devoutness and Dicks

234 min

With less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the unruly event.

Traveler Con

17. Traveler Con

242 min

With their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the celebration of Traveler Con!

Frigid Propositions

18. Frigid Propositions

235 min

The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...

Dinner with the Devil

19. Dinner with the Devil

248 min

The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...

New Homes and Old Friends

20. New Homes and Old Friends

215 min

The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections...

The Chase Begins

21. The Chase Begins

260 min

While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about a friend thought lost...

Arc 6: Weird Magic29 episodes
A Heart Grown Cold

1. A Heart Grown Cold

246 min

While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...

An Open Window

2. An Open Window

223 min

Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...

Fetching Fables & Frosty Friends

3. Fetching Fables & Frosty Friends

247 min

The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...

Under Timeless Ice

4. Under Timeless Ice

247 min

The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...

The Tortoise and The Dare

5. The Tortoise and The Dare

256 min

Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...

Solace Between the Secrets

6. Solace Between the Secrets

272 min

The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...

Malice and Mystery Below

7. Malice and Mystery Below

208 min

Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...

Contentious Company

8. Contentious Company

231 min

The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...

Ice and Fire

9. Ice and Fire

202 min

Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves...

Nothing Ventured, Nothing Gained

10. Nothing Ventured, Nothing Gained

217 min

With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues...

Fair-weather Faith

11. Fair-weather Faith

325 min

The Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge towards Aeor...

A Walk to Warmer Welcomes

12. A Walk to Warmer Welcomes

264 min

Exhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves...

The Neverending Day

13. The Neverending Day

226 min

Having escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight against the nine eyes...

Worth Fighting For

14. Worth Fighting For

212 min

Faced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and of matters of the heart.

Sarsaparilla, Licorice, and Red Hot

15. Sarsaparilla, Licorice, and Red Hot

199 min

The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated...

Cat and Mouse

16. Cat and Mouse

213 min

With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe...

Between a Ball and a Hot Place

17. Between a Ball and a Hot Place

218 min

Split into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while trying to get back home...

The Calm Before the Storm

18. The Calm Before the Storm

246 min

Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together...

Into the Eye

19. Into the Eye

255 min

After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action...

Aeor

20. Aeor

220 min

Having located the secret entrance to Aeor, the Mighty Nein take stock of what waits for them both above and below the ice...

Hunter and Hunted

21. Hunter and Hunted

262 min

As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...

The Streets of the Forgotten

22. The Streets of the Forgotten

251 min

Now following the Tombtakers’ trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor’s creations...

The Genesis Ward

23. The Genesis Ward

223 min

The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers...

Hell or High Water

24. Hell or High Water

218 min

The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve...

Welcome to Cognouza

25. Welcome to Cognouza

188 min

Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams...

Where There Is a Will...

26. Where There Is a Will...

208 min

The Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in store for them all...

Rebirth

27. Rebirth

230 min

The Mighty Nein prepare for an intense confrontation with their transformed former friend, but the Nonagon who awaits them above the streets of Cognouza is more powerful than any of them anticipated...

Long May He Reign

28. Long May He Reign

266 min

Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.

Fond Farewells

29. Fond Farewells

423 min

The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...

Post-Campaign4 episodes

Cast

Matthew Mercer

Matthew Mercer

Game Master

Laura Bailey

Laura Bailey

Jester Lavorre

Ashley Johnson

Ashley Johnson

Yasha Nydoorin

Marisha Ray

Marisha Ray

Beauregard Lionett

Liam O'Brien

Liam O'Brien

Caleb Widogast

Travis Willingham

Travis Willingham

Fjord

Sam Riegel

Sam Riegel

Veth Brenatto

Taliesin Jaffe

Taliesin Jaffe

Caduceus Clay

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